From a tool for friends to venue infrastructure
Lunis started the way most good things in sim racing do: a group of friends who wanted to race together and kept running into the same wall. Linking rigs meant wrestling with routers, ports, and rented servers before anyone turned a lap.
So we built the tool we wanted. Sim Connect links simulators over a private mesh with no port forwarding, and we kept it free because racing with your friends should not have a price tag.
Venues started asking for more. Not just connectivity, but a way to run the whole business: control every rig, bill seat time automatically, keep leaderboards live, and host nights that pit one venue against another. That became SimControl, and the connective layer underneath both is what Lunis is really about.